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Rotating an object along a curve
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Hyperbole, that was great, thanks. I read it all, understood only about half, and ended up using cos in my original calculation to be...[code]arrow._rotation = WAVE_HEIGHT*Math.cos(n*(Math.PI*2));[/code]and it works fantastically. I remember doing all this in Maths a long time ago, so reading this kinda made sense in my subconscious, but I'm not about to write a paper on it. All done, thanks a bunch! :D [img]http://www.geocities.com/blaise69dude/images/BlaiseSig.gif[/img]
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