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3D TOMB II : a DOOM-like in 4k of JavaScript.
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Thanks! [b]Tyberius Prime:[/b] Nothing bite you in the back. The enemies are a bunch of gentlemen, they don't attack intruders in the back. Honest. As for the speed of the turn, I'll look into that. It's easy to tweak, but I have to check how that effects the gameplay. [b]reisio:[/b] the 'K is undefined' thing happen when you press a key before the script gets unpacked. But that's not an issue. The real problem is/was that FF's rendering engine don't process Float zIndex. See below. [b]zavaboy:[/b] :p there's not much I can do about the look back into the room thing. As for the other pb, in which browser was that ? :mad: I just found what was wrong with the zIndex. The spec says a z-index is an Integer*. IE and Opera are too kind to web developers here and allow float values. Grr, I'm so gonna file a bug when I arrive at work! To my defense I didn't investigate the issue thoroughly as Gecko was dead slow anyway. That doesn't hinder the fact that I hate doing such n00b mistakes :o 3D TOMB II will be updated soon and now seems to work correctly, although still slowly, in FF. *: But again, the CSS spec doesn't specify what to do when given a Float : should it round it, floor it, ceil it, use the default/inherited value ? what's the expected behavior ? Stupid loosy spec. [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img][/sigrotate][/url] [small](Edited by [url=http://www.ozoneasylum.com/user/2185]poi[/url] on 07-03-2007 09:12)[/small]
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