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Isometric projection in Flash.
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[code] z = 23; //constant... xBlah = function (x, y) { x = (xCart + z * Math.cos(0.46365) ) / Math.cos(0.46365) return (x); }; // transforms x,y,z coordinates into Flash y coordinate yBlah = function (xCart, yCart) { // cartesian coordinates y = yCart-(xCart+z)*Math.sin(0.46365); return (-y); }; [/code] would be the straight 'solving the equations for x/y instead of xCart/yCart' transformation. Seems to me to be pretty much all you need ( and a fixed z of course).
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