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Yup, clients are doomed to use XHR to poke the server every now and then. As for the latency it's hard to tell, it depends on the distance to the server, the type of connections ( esp. on mobile ), ... I don't have numbers but I'm sure it's not suitable for a fast paced multiplayer game. Turn based or slow paced games are no problem though. The pool game was by Scott Porter, the guy behind the unfortunately dead www.javascript-games.org. Behind quite old I assume it was based on a good'ole trick like a 1px frame or an hidden iframe. [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/sigrotate][/url]
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