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[b]wrayal:[/b] Thanks. My latest tests shows that PS1 or N64 type of graphisms are doable in JavaScript, in a public build of Opera 9.5, FireFox 3 or Safari 3, so I might finally be able to make my dream game in JavaScript : Descent. [b]liorean:[/b] any clue about this fast paced 2D MMO platformer ? I'm also looking forward to ES4. Code should cleaner and faster. As for 3D Canvas, I like the idea of using pixel shaders, but there's no way to get such a low level and bound-to-one-API DOM API working on all platforms ( Wii, DS, phones, TVs, ... PCs ). Therefore I'm not sure what direction is better : low level or high level. [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/sigrotate][/url]
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