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Interaction design patterns
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Okay, righto. Makes for a good "overview of past and present interface design concepts", but with my newly "freed" Ipod Touch (screw warranties, gimme the fun factor instead) - I am very curious about what user interfaces will look like a couple of years from now. The most striking example is that "roll the ball over the board to the final hole" kind of application - I get to wave my Ipod in order to control the ball movements, and it's very realistic : [url=http://www.youtube.com/watch?v=KymENgK15ms&feature=related]Video sample of Iphone Labyrinth here[/url] We have a couple of great widget/navigation libraries here, Doc O was packing his as "znippets" at some point : I remember Trib and Bugimus doing the same - and indeed, the bug lib still exists at www.bugimus.com What about coming up with some newer ways to make users interact? ... If you've seen anything stunning or new in that field, please dig up the links - video, direct link, anything goes!
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