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20 Liners - January 08 - Dynamics
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Right...I think there's something to say first guys: I'm very impressed. Truly. We haven't seen competitiveness or activity of this rate or calibre in a while, and it's a pleasure to see. It's brought it home like rarely before why this little corner of the internet is really very special. [I also hope I haven't missed anything! Did argo submit an entry?] [It also makes me feel rather ashamed that I haven't entered one...honestly I would have done, I even started working on a more optimised flow-modelling system, but...for another time ^_^] Also, I know everyone always says this, but I think it is uniquely true here: this was exceptionally hard to judge. Often, people say this, but everyone realises there is only one conceivable answer. Not so here. In fact, even Arthurio's entry that he asked to be diregarded was rather fun! So I must give everyone their due: great work, all of you. But a decision has to be made, so here goes! There will be comments for each later in the post. [b]Winner[/b]: [b]Arthurio[/b] with [b][url=http://www.kaarellumi.com/asylum/html/dyn8_2.htm]A magnificent flame effect[/url][/b] 2nd Place and [b]special mention[/b]: [b]MaGnA[/b] with [url=http://magnetiq.com/bd20/]The Invincible Rockford[/url] (sorry...it was such a close toss up for first place!) 3rd Place: [b]poi[/b] with [url=http://www.p01.org/releases/DHTML_contests/files/20lines_castle_wolfenstein/]Castle Wolfenstein[/url] Congratulations to all 3! Arthurio, please do the honours for next month! Also, I think there were some interesting ideas floating around in another thread about the next contest, if someone know the link that'd be awesome (pong, different size constraints etc.). [b]List of all entries + notes:[/b] [b]Arthurio:[/b] [url=http://www.kaarellumi.com/asylum/html/dynamics3.htm]Fireworks[/url] A nice effect, but I'm glad you entered further ones :) [url=http://www.kaarellumi.com/asylum/html/dyn4.htm]Bouncing balls[/url] This was a fun piece of code, and exactly the kind of thing I hoped to see for a 'dynamics' competition. I also spent a fair bit of time picking over the nicely slimmed down code. Unfortunately, a few wayward bounces are a tad suspicious ;) [url=http://www.kaarellumi.com/asylum/html/dyn8_2.htm]Candle Flame[/url] I loved this entry. It has all the classic qualities: It looks really good even to a non-programmer, it has some funky and lightweight code behind it, and it showed a great tenacity to iterative improvment. By your counting, it's 21 lines, but it's not serious - this is fun, and a lot of arguments could be had at the expense of line counts! [url=http://www.kaarellumi.com/asylum/html/dyn9_4_curves.htm]Walking Sim[/url] A nice entry - pretty looking, but ultimately maybe not the best sim. It'd be interesting to see if this could be developed to model an accurate walk though! [url=http://www.kaarellumi.com/asylum/html/dyn10_5.htm]Cubes[/url] Again, a fun little tech demo. I'm not sure if this was intended to be an entry, but fun anyway [incidentally, 10_4 is also very fun, and quick ;)] [b]IW:[/b] [url=http://www.lonelypinkelephants.com/random/jan08.html]Growing tree[/url] As ever, a lovely entry from you. Congratulations on the marriage by the way...but don't let her keep you from submitting more top entries ;) [b]Poi:[/b] [url=http://www.p01.org/releases/DHTML_contests/files/20lines_dynamic_hypnoglow/]Hypnoglow[/url] A fantastic entry, and nicely improved again. Any normal month, this could well have been a show in, but no such luck this time. It would be somewhat patronising of me to comment any further, but needless to say, lovely from any perspective! [url=http://www.p01.org/releases/DHTML_contests/files/20lines_castle_wolfenstein/]Castle Wolfenstein[/url] Ok...maybe this one needs a little justification. A lot of people may have expected this to win. It was a fantastic script, don't get me wrong! ("stop it! You are doing impossible things! What if reality find out?!" ;) ) In particular, I thought the map showed exactly the sort of flair that would normally win. But we know you're capable of this ;) you've set yourself too high a standard :p What can I say, it was a great script, but I'd be interested to see what else could be implemented - I liked the rockford entry for example for the many simultaneous actions. Also, is there some inverse-fish eye? It kinda looks like you were linearly approximating the sin fix...congratulations anyway ^_^ (BTW....I know I said dynamics 'loosely', but....:p) Also, your last post was at 00:01, so...it might not have made it into the final adjudication! [b]MaGnA:[/b] [url=http://magnetiq.com/bd20/]The Invincible Rockford[/url] I'm sorry this couldn't win, but I did fall for the flame. This was a stunning entry, especially from a first time entrant, hence the special mention. I was pleased to see the constant refinement, and the many simultaneous actions combined with the user interaction make this a truly great script. I really hope you enter again; as with many entries this month, this could easily have come first another time! And finally, once again, congratulations to all! [url=http://www.wrayal.org][img]http://www.wrayal.org/JS/asylum.JPG[/img][/url] [small](Edited by [url=http://www.ozoneasylum.com/user/3481]wrayal[/url] on 02-01-2008 00:11)[/small]
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