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20 Liners - January 08 - Dynamics
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Neat. Hum, since an expression can be executed in the [i]case[/i] statements, I'm tempted to count them too. But I'm almost sure it can be shrinked to 20 lines. It might take to reorder the sprites and use proper array for the map instead of juggling with className and slices. The week I got my first laptop, I made a Boulder Dash while commuting in the trains :) it was pretty cool way to spend time. Will try to put my hands on it. The code was not so big, about 4-5 kb for the markup + game logic and a few more kb for a few levels. [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/sigrotate][/url]
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