Topic: Rendering Filled Polygons with JavaScript + DHTML |
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Author | Thread |
Obsessive-Compulsive (I) Inmate From: Toronto |
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Paranoid (IV) Inmate From: Norway |
![]() ![]() ![]() ![]() Neat! |
Paranoid (IV) Inmate From: Switzerland |
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Paranoid (IV) Inmate From: cell 3736 |
![]() ![]() ![]() ![]() Looks very cool |
Paranoid (IV) Inmate From: Madison, Indiana |
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Obsessive-Compulsive (I) Inmate From: Toronto |
![]() ![]() ![]() ![]() Thanks all for the positive feedback and the warm welcome! |
Paranoid (IV) Inmate From: Switzerland |
![]() ![]() ![]() ![]() Just a thought : I am starting to think that your technique + triangle slants would be a great basis for... |
Paranoid (IV) Inmate From: Norway |
![]() ![]() ![]() ![]() argo navis: Look at Redbug by Shingebis aka Gasman. He's almost doing that. His approach is in fact the classical horizontal spans one. He uses an image containing colored gradients from intensity 0 to 1 then back to 0 ( see the image below ), positions and stretch it as to show the gradient of intensity on each horizontal slice of the triangle. Simple and fast enough for a few polygons. |
Paranoid (IV) Inmate From: Switzerland |
![]() ![]() ![]() ![]() BMP generation and Neja you mean? data:uri schemes again? |