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32 Liner - February 08 - Games
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Btw, told you guys the different implementations of canvas vary GREATLY in quality/speed/stability, it all is very much in the earliest stages of development. Last month, I was toying with a 200x200 pixels buffer, which never would work according to the spec in FF2, would work somehow in Opera when it wanted to, would slow down to a crawl in FF3... I tried a 100x100, but go code meaningful water ripples with that. With the work flood and the stumbling blocks when using canvas, I gave up altogether (and am still holding the urge to toy around inside). If I make time to compete this month, I'll resort to the oldest of old school trickeries... which will make poi's blood boil - again - :D (which will be fun in and of itself :p) (chops buster me would even go for a game called "preload-less rollovers in a table nested in a frameset" for the hell of it). Canvas "may be" a great thing someday : for now it's a pain in the ass for some purposes, and the most interesting one definitely is fast pixel access.
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