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Catle Wolfenstein ( continued )
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Having spent only 2 evenings on it, the [b]Castle Wolfenstein[/b] I entered in the [29836] contest was a bit rough on the edges. It's exciting to work on such a script. Almost like it was to work on [url=http://www.3dtomb2.com]3D TOMB II[/url]. So here comes the first update:[ulist]* new design for the page * completly rewritten keys handling to allow multiple keys mappings * move using S, E, D, F or I, J, K, L on desktop or [b]using the d-pad on Nintendo Wii[/b] * 16×16 maze generator with a clear path from top left to bottom right * attack dogs with "AI" ( they go toward you, dodge some obstacles and bite you when close enough ) * the maze is raycasted only when necessary * completly rewritten markup generation and map editor to allow the generation of new levels[/ulist] Known issues:[ulist]* the game is still slower in FF than Op :'( * the online version seem to fire some HTTP request, download the game if this is affect the perfomance too much ... or if my host start seeing red * still no worky in IE7 * the title of this thread should read [i]Castle Wolfenstein ( continued )[/i] :p[/ulist] It's 17 lines now, including one for the "attack indicator". I believe I can add the things in the To do list and not exceed 20 lines. Just give me a bit more time. The address of the [url=http://www.p01.org/releases/DHTML_contests/files/20lines_castle_wolfenstein/][b]Castle Wolfenstein[/b][/url] is still the same. Hope you like it. [url=http://www.p01.org/][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/url] [small](Edited by [url=http://www.ozoneasylum.com/user/2185]poi[/url] on 02-02-2008 09:36)[/small]
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