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Catle Wolfenstein ( continued )
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You mean putting everything in the window object ? I tried to put just the U & V in the window object, and the time spent on the raycasting ( previously lines 8->11, now lines 9->12 ) went up by 10ms in FF. I might take a lot more elements/calculations to be worth it. Mmmh, it seems that the rendering of the attack dogs is killing FF3b2. If I comment out their rendering OR set the parents of the dogs to [i]display:none;[/i] , the time between two calls drops to that of the setInteral + ~30 ms +- 10ms. Which I interpret as being just the redraw of the maze. Setting the image of the dog in [i]display:none;[/i] alone makes the delay climb back up to updateDelay + ~100 +- 20 ms. Which is too big a difference for being just a redraw and therefore look more like a reflow. :( this alas look very much like a case of unecessary reflow in Gecko. Will keep looking, but if I'm correct, there's not much I can do. Sorry guys. [url=http://www.p01.org/][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img][/url] [small](Edited by [url=http://www.ozoneasylum.com/user/2185]poi[/url] on 02-02-2008 23:13)[/small]
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