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Sound not stopping
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Hi there, I'm not very experienced with using sound, so I'm finding what I think should be straight forward quite difficult. I've imported a bunch of mp3s into my library and put them into some MovieClip Symbols timelines, I've expanded the frames to show the full stream. When I attach my MovieClips I use the sound_mc.gotoAndStop(1) method, but all the sounds play once they are attached. [code] private function createSoundBite() : Void { sound_mc = new MovieClip(); sound_mc = container.attachMovie("sound_jump", "sound_mc", container.getNextHighestDepth()); sound_mc.gotoAndStop(1); } public function playSound() : Void { trace("[DEBUG] Play sound_"+name); } [/code] I've also tried using sound_mc.stop() in place, but still my sounds play when createSoundBite is called. What's the problem here? [img]http://www.geocities.com/blaise69dude/images/BlaiseSig.gif[/img]
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