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Found: Super Mario in 14kB Javascript
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My feelings exactly. The code only seem to be minified. Anyhow the crazy encoding used to store the sprites and the level would render any packer useless. I can understand the curiosity to encode the sprites in JS but I doubt that's really efficient for non-procedural graphics. My gut feeling tells me the game as it is now can be done in 8kb max by externalizing the medias. [url=http://www.p01.org/][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img][/url] [small](Edited by [url=http://www.ozoneasylum.com/user/2185]poi[/url] on 04-09-2008 19:33)[/small]
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