OZONE Asylum
Forums
DHTML/Javascript
Found: Super Mario in 14kB Javascript
This page's ID:
30185
Search
QuickChanges
Forums
FAQ
Archives
Register
Edit Post
Who can edit a post?
The poster and administrators may edit a post. The poster can only edit it for a short while after the initial post.
Your User Name:
Your Password:
Login Options:
Remember Me On This Computer
Your Text:
Insert Slimies »
Insert UBB Code »
Close
Last Tag
|
All Tags
UBB Help
[quote] [b]poi said:[/b] Thanks.So far I'm using an image for the 56+ sprites, have the level ( including the castle and flag pole, and the collision map ), display the score/coins/time, you can move Mario around and I generate a couple of notes of MIDI. I just had a look at the 'official' theme of SMB in MIDI ( 10.4kB ) in an HEX editor. It should take a grand max of 2kB to generate. Probably less. The death tune seem more 'chaotic' 8kB seem like a reasonable target. [/quote] poi, I read your post on John Resig's blog. I was wondering, what exactly do you mean with using a more basic format than the base128 sprites to decrease entropy? Are you just talking about saving the sprites in seperate files? For as far as I'm aware, JS compressors dont "expand" the extended ascii chars (not even Dean Edward's packer using base62). Cheers
Loading...
Options:
Enable Slimies
Enable Linkwords
« Backwards
—
Onwards »