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Found: Super Mario in 14kB Javascript
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exCanvas is workable when you have few Canvases. Things are slightly different when you have to deal with ~300 CSS sprites / Canvases/VML ;) Anyway, after some fiddling to make the code more packer friendly, I got the code and data to generate the sprites using Canvas + toDataURL and the fallback loading an actual image for browsers not supporting Canvas properly, in [url=http://poi.ribbon.free.fr/tmp/SMB/sprites.htm]~2650 bytes[/url]. [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/sigrotate][/url]
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