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Found: Super Mario in 14kB Javascript
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Thanks. So far I'm using an image for the 56+ sprites, have the level ( including the castle and flag pole, and the collision map ), display the score/coins/time, you can move Mario around and I generate a couple of notes of MIDI. I just had a look at the 'official' theme of SMB in MIDI ( 10.4kB ) in an HEX editor. It should take a [b]grand[/b] max of 2kB to generate. Probably less. The death tune seem more 'chaotic' :p 8kB seem like a reasonable target. [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/sigrotate][/url]
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