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20 Liners - July 08 - Your favorite video game
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Yay! Cool to have you on board. For those who missed an episode. Jacob Seidelin got quite a few headlines in the past months, including here, for his Super Mario in 14 Kb then 8 Kb ( thanks to some innovative JavaScript compression based on PNG + ImageData ), Super Mario Kart engine, Wolfenstein 3D, RadioHead's point cloud renderer, ... Side note: Storing a level and its collision map using big images or tables can save quite a few lines and unify the code for the collision detection ( against the level and the entities ). [url=http://www.p01.org/][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img][/url] [small](Edited by [url=http://www.ozoneasylum.com/user/2185]poi[/url] on 07-28-2008 01:49)[/small]
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