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DmoDrawing == JS && (SVG || VML)
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Speaking of arcs, the next thing I was hoping to add to my render engine was primitive support for cylinders and spheres. I think computationally it should not be too difficult to calculate the proper aspects of an arc that defines the extremities of a cylinder, but would need to be compatible with triangle rendering/sorting in order to construct scenes with both. If cylinders of this sort were possible, one could construct the torus that I made with dozens of triangles with only a single cylinder per ring segment which would dramatically reduce the amount of 3D computation and improve performance. Tricky stuff though.
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