Topic: Speeding up texture mapping onto a sphere in JS |
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Author | Thread |
Bipolar (III) Inmate From: London |
posted 10-05-2008 13:30
I've been dabbling at a very basic level with some 3d stuff for a while, not fully comprehending the maths, etc, behind it. Over the last few weeks, I've been reading more material than I care to imagine including some great stuff at Wolfram MathWorld, and finally got my head around mapping points onto a sphere. |
Nervous Wreck (II) Inmate From: |
posted 10-23-2008 10:21
Spammer. Please cease existing. |
Paranoid (IV) Inmate From: Norway |
posted 10-23-2008 12:04
I had a quick look when you posted that. And the first thing I noticed was that you do things the other way around : you actually plot a pixel for every angle. This will result in gaps for large radius and a lot of overdraw for small radius. |
Bipolar (III) Inmate From: blog.nihilogic.dk |
posted 10-30-2008 22:10
Size of the texture does indeed matter a lot in my experience, so make sure that the canvas you're drawing from is as small as possible. Maybe even cut the texture into smaller pieces? |
Bipolar (III) Inmate From: |
posted 05-31-2011 11:11
Edit TP: spam removed
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