Topic: Pure Flash player for .mod, .mid, .ogg and vorbis (Page 1 of 1) |
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Obsessive-Compulsive (I) Inmate From: |
![]() ogg+vorbis http://barelyfocused.net/blog/2008/10/03/flash-vorbis-player/ |
Paranoid (IV) Inmate From: Florida |
![]() I don't know about mod or midi, but Ogg and Vorbis were created specifically to counter proprietary formats like AVI and MP3. Their use via a proprietary plugin such as Flash is completely nonsensical except in an instance of complete laziness. Additionally, in the free software world, making a media file play and manipulating it is dead simple compared to what people tend to do for Windows Media Player and Quicktime. |
Paranoid (IV) Inmate From: Umeå, Sweden |
![]() On the other hand, Apple and Microsoft do not seem interested in supporting any of the Ogg formats (Vorbis, Theora, Speex, FLAC, Dirac are those I've seen mentioned, though there are others). Using Flash for supporting these in those browsers if there is no QuickTime/DirectShow OGG support installed cannot be a bad thing, can it? Better than asking people to download and install something on their local system, I think. |
Paranoid (IV) Inmate From: Florida |
![]() quote: If you do not consider undoing the entire point of the creation of these formats a bad thing, I suppose not. quote: ...like Flash? |
Obsessive-Compulsive (I) Inmate From: |
![]() @reisio |
Paranoid (IV) Inmate From: Norway |
![]() Thanks for sharing these. |
Paranoid (IV) Inmate From: Umeå, Sweden |
![]() Resio: In the case of no native ogg support, I don't see why playing the ogg file using Flash instead of through a media player plugin, through Java or through SilverLight is worse choice than not playing it at all, if the user wants to play it. And in difference to the case of installing a media player plugin or a media codec for an existing media player plugin, an swf played by Flash runs in a low privilege sandbox that makes it a smaller risk for the user than downloading and installing a local application, especially since many installers require admin rights. Additionally users are less likely to download things at all compared to just visiting a site that uses Flash, so you as publisher will probably get your audio out to a bigger portion of the visitors this way compared to if you didn't offer the Flash solution at all. |
Paranoid (IV) Inmate From: Florida |
![]() All you'd be doing is supporting Flash, not Ogg. |
Paranoid (IV) Inmate From: Umeå, Sweden |
![]() Really? You'd be supporting them both, I'd say. Anyway, you first try playing it natively in an audio element. That works fine in Opera and Mozilla. Then you fallback to a series of oject elements, first with the raw file to catch users that have a plugin with support for that media type, then those that have VLC plugin, then WMP with the Ogg DirectShow filter, Quicktime with the right codec installed, and finally a Flash/Java/SilverLight catch-all which both implements a player and actually plays the file. Most would probably cut out the middle object elements and go with an audio element falling back to a single object element with the Flash Ogg player. |
Paranoid (IV) Inmate From: Florida |
![]() Fallback would certainly be nicer, at least. |
Paranoid (IV) Inmate From: schillmania.com |
![]() If most of the standard Flash sound API (onload, bytesloaded/total, etc.) can be supported, I'd be interested in adding support for Ogg etc. to my project (SoundManager 2), the point of which is to expose sound functionality to Javascript via flash behind the scenes. |
Paranoid (IV) Inmate From: Florida |
![]() Yeah. It's our own fault, and of course it's not fundamentally terrible, I just wish it weren't a closed source party, and that it were better coded. |