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Metaballs, Canvas, low fps
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128x128 is an awful lot of pixels to draw and compute manually. Personnaly if I were aiming for such resolution, I'd go for either data:URI or an image & globalCompositeOperation based approach. The first is trivial : just do some adaptive subsampling and generate a BMP8. The later is not so complex : use drawImage to draw the sprites of the iso-surfaces, draw a mostly black rectangle on top of everything, and do some recursive glow to get the glow and blending back. Never had any pb with ImageData. FYI it works fine in FF3, Opera 9.5+, and IIRC Safari 4. Hope that helps, [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/sigrotate][/url]
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