OZONE Asylum
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Metaballs, Canvas, low fps
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As you obviously figured already by doing adaptive subsampling, such effect is a perfect candidate to render/process at lower resolution then strecth & blur. I really doubt you need to process 128x128 pixels. side note: Man! I wish Canvas ( and SVG ) had an indexed color mode. That would allow for a some funky and almost free gradients, saturation & exposure effects and require to set a single byte instead of 3-4 or have a two pass method using a data:URI generation then drawImage() [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/sigrotate][/url]
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