OZONE Asylum
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Metaballs, Canvas, low fps
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I'm a newbie to using <CANVAS>, but I think radial gradients in larger rectangles might work well. You'd just set the gradient colors so that the gradient is a white radial gradient whose alpha decreases as it goes outward. Now, there'd be the flaw of how the balls look when they merge: [img]http://img17.imageshack.us/img17/7416/ozoneasylumffreaksmetab.png[/img] But that could be solved by placing a third, temporary radial gradient between the two merging ones, and then getting rid of it when the two are sufficiently merged. [img]http://img17.imageshack.us/img17/6322/ozoneasylumffreaksmetabo.png[/img] [url=http://davidjcobb.deviantart.com/]dA[/url]
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