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Pinball game: Collision of a ball with a pinball paddle
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You could also express the flipper as a distance function of the segment between its two round extremities and compute distance between that segment and the center of the ball. I never really thought about pinball's physic. The tricky part to me seems to take into account the extreme speed of the flippers when they go up and could pass through the ball between 2 frames. In such case you'd have to interpolate the positions to find the exact moment and point of contact. [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/sigrotate][/url]
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