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Fun With Raycasting
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Was much easier than I expected. The code is updated and now the floor is slathered with a lovely XOR texture. :) The framerate is now up to 33FPS in Webkit, which is much closer to what I was expecting. I'm also considering switching this thing back to raw DHTML -- I'm not really doing anything that requires canvas, and the CSS z-indexing could be super useful whenever I get around to adding objects... Anyway, I'm not encountering a bizarre problem when the canvas drawImage() call (for the texturemapped floor) causes errors, but only while moving. I'm still digging into that one... While I'm at it, though, I'd rather not stick with an XOR texture forever... is there any convenient method to getting the RGB values of the individual pixels in an image? [b]Hackity hack:[/b] Slowly fixing it... [small](Edited by [url=http://www.ozoneasylum.com/user/6658]iron_wallaby[/url] on 02-12-2009 23:32)[/small]
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