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Absolutely stunning 3d on 2d canvas
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Yeah, transform() was the part I was missing and which kept me from even attempting this myself. (The thought of drawing all of those pixels individually still gives me chills.) Still, it's pretty impressive, and I bet you could do something very interesting and attractive at low polycounts in realtime... a StarFox toy comes to my (video game fevered) mind. Not everything needs to be texture-mapped, just the important stuff. Also, that pesky antialiasing really makes things look worse. Is there any way to disable it, either currently implemented, or proposed?
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