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ralley car
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Talking out of my ass here :) ... but I guess this is how I would try to approach this problem ... Is this for a game or for an art project? In case it's for art project... Paint it grey and make it metallic glossy. It lacks the polygonal detail for the different parts such as windows and lights. You'll need different materials and textures for different parts of the car. [url=https://www.trinity3d.com/media/evermotion/hdmodels_cars_vol_2/hdmodels_cars_vol_2_wireframe6.jpg]wireframe1[/url] [url=https://www.trinity3d.com/media/evermotion/hdmodels_cars_vol_2/hdmodels_cars_vol_2_wireframe1.jpg]wireframe2[/url] But judging from the poly count it looks like it was made for a game... [url=http://tutorials.tm-creative.org/userappearance_customcars/pictures/04_details.jpg]This is an example texture from an older racing game.[/url] In this case I believe your approach should depend on whether you can utilize all the new technologies such as shaders etc. If you can then you don't need to paint all the shadows yourself. If not then you can either: 1) take a few photos from sides, top, rear, back etc of a real car and combine/modify them [url=http://wiki.blender.org/index.php/Doc:Tutorials/Textures/UV/Camera_Mapping]tut[/url] 2) develop a clear image of what you're going for, google lots of reference material and paint everything yourself.
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