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3D Procedural Landscape using Canvas
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Arthurio: heh, yeah. I don't think there's a good way to solve that the way I'm currently doing it. Luckily, the "final" view (for the project I'm toying around with) will be nearly top-down, so that artifact will hopefully not be noticeable. :) poi: that is a pretty evil hack, but I can see how it would work. My original idea was to extend the vertices of each polygon away from the polygon's centroid by a pixel or so, but I'm not sure that that would actually solve the problem. I guess I have some experimentation ahead. :)
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