Topic: PS CS2, Shapes, sans Anti-Alias? (Page 1 of 1) Pages that link to <a href="https://ozoneasylum.com/backlink?for=31252" title="Pages that link to Topic: PS CS2, Shapes, sans Anti-Alias? (Page 1 of 1)" rel="nofollow" >Topic: PS CS2, Shapes, sans Anti-Alias? <span class="small">(Page 1 of 1)</span>\

 
warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 08-25-2009 21:14

OMG Imma ask a question. What is this world coming to?

PS CS2

I'm working on something that is very sensitive to edges. Edge mangling. Now, I want to use Shapes, but the anti-aliasing is killing my edges. I could have sworn that there was a way to turn off anti-aliasing with Shapes. If there is, I can't find it.

The only way I can find to turn off anti-aliasing is to use Fill Pixels. I can go this route, but I really want to avoid it for tweakage reasons.

Is there a way to turn of anti-aliasing with Shapes? Am I up the creek and gonna have to go the long with with Fill Pixels?

Tao
Maniac (V) Inmate

From: The Pool Of Life
Insane since: Nov 2003

posted posted 08-26-2009 18:05

Hey WarJ, I have PS7 on my Ubuntu (Yeh) CS3 just about chugging away on this machine and a trial of CS4 on the machine in my other place. Unfortunately PS CS2 is one of the incarnations of PS I have not worked with.

Having said that I seem to remember when using shapes that vector remains true vector only at magnification levels of 100% 200% etc but not fractions thereof. Might this be one factor in the equation?

Sorry, I'm on kitchen duties at the moment, so I'm posting in a dash. I found this while I was looking for clues which I think may be of some help. I'll check back later to see if you've found a solution or not....Good luck

warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 08-26-2009 23:55

That doesn't really help, but thanks for trying.

Imagine you have a vector shape layer. Now let's say that you want to use Polar Coords. That means that you have to rastorize and then do Polar Coords. The anit-aliasing on the original vector shape will get mangled a little more when you apply PC. And that is what I'm trying to avoid.

anti-alias > rastor + transform = major bad for what I'm doing

I think I'm just gonna have to go the long way. Nothing I haven't done before.

Again, thanks.



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