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PS CS2, Shapes, sans Anti-Alias?
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That doesn't really help, but thanks for trying. Imagine you have a vector shape layer. Now let's say that you want to use Polar Coords. That means that you have to rastorize and then do Polar Coords. The anit-aliasing on the original vector shape will get mangled a little more when you apply PC. And that is what I'm trying to avoid. anti-alias > rastor + transform = major bad for what I'm doing I think I'm just gonna have to go the long way. Nothing I haven't done before. Again, thanks.
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