OZONE Asylum
Forums
DHTML/Javascript
Raycasting engine
This page's ID:
31313
Search
QuickChanges
Forums
FAQ
Archives
Register
Edit Post
Who can edit a post?
The poster and administrators may edit a post. The poster can only edit it for a short while after the initial post.
Your User Name:
Your Password:
Login Options:
Remember Me On This Computer
Your Text:
Insert Slimies »
Insert UBB Code »
Close
Last Tag
|
All Tags
UBB Help
If you do basic raycasting ( Wolfenstein 3D style ), DHTML is totally fine and using the z-index of the slice elements makes the addition of sprites ( enemies, items, ... ) a walk in the park. Using Canvas, is easier than the DHTML approach ( no need for clever texture management in the slices and such ) but adding sprites requires a bit of discipline to draw things in the correct order although that's nothing really difficult. Bare in mind that there are significant differences across browser when zooming images in HTML and with Canvas. You should really try your code in various rendering engines, and maybe with different texture/sprites resolutions. [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_neon88x31.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_teapot.png[/img][/sigrotate][/url]
Loading...
Options:
Enable Slimies
Enable Linkwords
« Backwards
—
Onwards »