Topic awaiting preservation: Arc or Curve Functions |
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Author | Thread |
Maniac (V) Mad Scientist From: 100101010011 <-- right about here |
posted 01-20-2004 19:47
I'm starting to do simple game programming and it's been many moons since my high-school and college math classes. So anyone got any good resources for simple arc or curve functions? Nothing 3-d Just simple 2-d arcs. |
Maniac (V) Mad Scientist From: Rochester, New York, USA |
posted 01-20-2004 20:40 |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 01-20-2004 20:42
Cool. |
Paranoid (IV) Inmate From: France |
posted 01-20-2004 20:45
Check the Math and Physics category of ressources @ GameDev.net. |
Maniac (V) Mad Scientist From: 100101010011 <-- right about here |
posted 01-20-2004 21:22
Right now it's to look like something is affected by gravity. The character needs to "hop" down a step. |
Paranoid (IV) Inmate From: France |
posted 01-20-2004 22:01
Ok, so, check the Gravity FAQ listed in the link I gave above. |
Maniac (V) Mad Scientist From: Rochester, New York, USA |
posted 01-21-2004 02:28
Seeing as gravity came up, how would this work with celestial bodies. Say a satalite orbitting earth? Given an intitial velocity and two masses such as the 5000kg satalite and the 5.9 x 10^24 kg earth? Do you know of a tutorial on that? |
Paranoid (IV) Inmate From: France |
posted 01-21-2004 02:48
Check the famous site of Hugo ELIAS, and more precisely the chapters about Kinetics ( Falling under Gravity, Stars moving under Gravity ) |