Closed Thread Icon

Topic awaiting preservation: Making a Realistic Noose (Page 1 of 1) Pages that link to <a href="http://ozoneasylum.com/backlink?for=9137" title="Pages that link to Topic awaiting preservation: Making a Realistic Noose (Page 1 of 1)" rel="nofollow" >Topic awaiting preservation: Making a Realistic Noose <span class="small">(Page 1 of 1)</span>\

 
Patrick
Bipolar (III) Inmate

From: Houston, Texas
Insane since: Dec 2001

posted posted 07-28-2003 06:15

I am looking for tips, tutorials, holy discharge on how to make a realistic rope in photoshop 7. the noose part is just what i intend to make if i find a good anything on how to go about starting or actually making rope.

Any leads?


Cell 650

Dracusis
Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 07-28-2003 07:29

Your approaching this the wrong way. Too many people try and create the object, this is why you don't know where to start. Instead, break the object down to it's simplest forms, then all you have to do is create the basic forms and beofre you know it, you have an image of rope.

Rope is little more than a patern repeated along a path.

Now get crack'n.

counterfeitbacon
Paranoid (IV) Inmate

From: Vancouver, WA
Insane since: Apr 2002

posted posted 07-28-2003 10:37

I was watching some dvGarage video tutorials of my friends, and have realized the importance of having the object in front of you. So, get a rope. Look at the rope, study it, look at the way the threads are woven together, the texture, the makeup of the threads. Everything.

Teripid
Nervous Wreck (II) Inmate

From: Berea, KY, USA
Insane since: Jul 2003

posted posted 07-28-2003 16:52

The first thing you need is a wireframe of sorts.

I agree completely with the other guys, study rope, become one with the rope.. just kidding.

Once you have that done, sketch out a basic look, plan your rope width and how it will be placed.

When this looks decent you can consider textures. Here's an example of something that could pass as rope texture (it was actually for a sword hilt originally).



apply the texture, correct for color, add lighting etc. It isn't easy and it'll take a lot of work to make it truely realistic. Then again if you really want to do this perfectly you should try a 3d renderer but those aren't cheap.

DL-44
Maniac (V) Inmate

From: under the bed
Insane since: Feb 2000

posted posted 07-28-2003 20:26

Very well said Dracusis.

Patrick - Please don't underestimate the importance of what Dracusis has said.


« BackwardsOnwards »

Show Forum Drop Down Menu