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Ruski
Paranoid (IV) Inmate

From:
Insane since: Jul 2002

posted posted 07-03-2002 05:52

I am iterested in developing video games. I have a good artistic skills but dont know from where to start cuz I am only 16. I would like to find out about some good schools in states and any other type of info that my be usefull for becoming game artist and animator. Also another question if its worth to work as a game artist, do they get paid enought to make a good living?


Morph
Paranoid (IV) Inmate

From: The Soft Cell
Insane since: Nov 2001

posted posted 07-03-2002 11:34

Hi Ruski, well what a question. to be successful in the games industry you're gonna have to learn and learn well to use a good 3D program. Studio max is proberbly the one for the games world but comes with a heafty price tag of several grand. Then theres maya of course which is more used in animated movies and is even more expensive but at least you can get a free learning edition of maya so you can learn the ins and outs of 3D design and animation. poser would be good too for composing figures and renderman which goes with studio max.

Its a tough industry to get into and you'll be years developing your skills but the rewards are there if you become succesful. the learning curve can be steep at times but no one said it was going to be easy. as for schools, do a search on google


~We're not here for long, we're here for fun~

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 07-03-2002 11:46

well, in game development you need programmers as well as 3d artists but mainly programmers (C, OpenGL, Direct3D, Assembler, ...). since you are posting here, i think you might wanna go in the 3d direction.
as morph said, for games 3dsmax and gmax are the way to go.
www.gamedev.net
www.cfxweb.net

reitveld
Paranoid (IV) Inmate

From: Kansas City, MO USA
Insane since: Sep 2001

posted posted 07-03-2002 18:32

post over at MaxForum http://www.maxforums.org/ most of those people are into the game thing. I like that forum but its hard for this architect guy to fit in. A word to the wise... that forum is much harsher than this one so ask nice and brush off all the flames.

Morph is right... it is a VERY tough industry. Right now it seems it does not pay very well either.

Cheers!!!

warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 07-03-2002 19:28

Quote from those boards:

quote:
Rule one about 3d, it takes time to get good, and you never get completely good. Just like 2d art. It takes practice and willing to put in the time to get anywhere. Just like life.



Pay -- you get what you are worth. I doubt you'll be making as much as Paul Steed or Shane Claudle any time soon. How much you make is up to you.

I suggest you take a game and do some developing for it. Sims, Unreal Tournament, or something. This will give you some practice on what's involved and also help you feel out which direction you want to take.


Petskull
Maniac (V) Mad Scientist

From: 127 Halcyon Road, Marenia, Atlantis
Insane since: Aug 2000

posted posted 07-07-2002 15:10

quake


Code - CGI - links - DHTML - Javascript - Perl - programming - Magic - http://www.twistedport.com
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