Topic awaiting preservation: radiosity! WOW! (Page 1 of 1) |
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Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 10-14-2001 17:44 |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 10-14-2001 20:03
Hmm... those dark circles on the ground shouldn't be there. I think you need to fiddle with the radiosity settings to make the shadows smoother, they should disappear eventually. |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 10-14-2001 21:11
they appeared as soon as i added the sphere. |
Maniac (V) Inmate From: |
posted 10-14-2001 22:19
very nice radiosity |
Paranoid (IV) Inmate From: Yes |
posted 10-15-2001 04:46
Can some one please explain to me what exactly radiosity is? I have this vaugue idea that it doesn't involve raytracing and its purpose is to lighten up shadows instead creating large blocks of blackness. But thats really all I know and it isn't much. What kinda scenes is it best for and how is it actually done? |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 10-15-2001 11:09
from the POV-Ray help-file: |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 10-15-2001 15:49
Notice how if you put a brightly colored object next to a white object in real life, often ambient light reflecting off the brightly colored object will make the white object tinted that color. That's what radiosity simulates. It also helps make shadows more realistic, since light reflecting off of objects from other parts of the scene may make parts of the shadows lighter. My SlimeCam uses radiosity (the old, Mega-POV version). It looks amazingly flat without it. It lets the light coming through the windows light up the whole room. |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 10-15-2001 19:39
btw: slime, have you done all those slimeys in POV-Ray too? are they open-source? hehe |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 10-16-2001 03:28
Heh, yup, they're all in a file called Slime.inc along with a bunch of targa image maps of eyes and mouths. =) |
Paranoid (IV) Inmate From: westernesse |
posted 10-22-2001 21:47
Radiosity basically simulates how real light, photons, bounces off things [its absorbed and re-emitted] this gives things near to things the colour of other things. Hehe. So if you have like a a white ball in a red room it will get a nice red tinge around the edges ,depending on how strong you set it up. which can look quite like real life. Soft shadows, and caustics come into this as well. |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 10-23-2001 00:57
Well, in POV-Ray, caustics are done separately, via Photons. But I believe you're right about the majority of 3D programs. |