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Schitzoboy
Paranoid (IV) Inmate

From: Yes
Insane since: Feb 2001

posted posted 10-18-2001 18:08

I finally finished my NES!

image
source

I'll take any critiques you guys give me, and then I'm off to model a TV to hook it up to.

P.S. The source is just the source of the NES object. I used a seperate file to render this scene. There is nothing else in the scene right now but I plan on changing that and I wanted to make sure I had the NES in a file all by itself so I could add it to other scenes easily.



[This message has been edited by Schitzoboy (edited 10-18-2001).]

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 10-18-2001 22:03

hey thats a fuckin coool work! it rocks!

very detailistiC! i especially like the ports where you plug in the controllers.
the rounded edges! i'll have a look at the source, because im really interested in how you did them!
WOW!

keep it up!

i think the next thing should be a controller not a TV

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 10-18-2001 22:45

That's pretty realistic. I think your light source is a bit bright, though, it's hard for me to see, and it seems a bit too white - wasn't it more of a light grey? Hard to remember. Good job, anyway. I too would like to see a controller. =)

Fig
Paranoid (IV) Mad Scientist

From: Houston, TX, USA
Insane since: Apr 2000

posted posted 10-18-2001 23:24

Random piece of advice: don't use a PNG for displaying stuff like this, try a JPG instead.

chris


KAIROSinteractive

Schitzoboy
Paranoid (IV) Inmate

From: Yes
Insane since: Feb 2001

posted posted 10-19-2001 02:02

You're right it is pretty friggin bright. It didn't look like that awhile ago I'll have to render it again. Hmm odd.

Grumble the port is just made with cylinders, a triangle shaped prism and lots of boxes to fill in the holes. I could have done the entire thing with rounded edges using that technique but I'm way to lazy to start over. And ok I'll do a controller next but THEN comes the TV.

Thanks for the replies.
Schitzoboy

DL-44
Maniac (V) Inmate

From: under the bed
Insane since: Feb 2000

posted posted 10-19-2001 19:41

It seems to be very well put together, and very realistic in shape.

The bad thing is, it has no texture whatsoever, so the acheivment gets a bit lost.

I'd recommend making the corners slightly rounded to look more....solid...and dropping it into photoshop to get some texture into it, make it look like it's been used

A great start all in all.



Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 10-19-2001 20:04

If you want to round the corners of your prism, I recently created a roundedprism macro here. Read the comments at the beginning of the file for an example of use. In any file you use it in, you'll have to include it as so:

#include "roundedprism.inc"

Schitzoboy
Paranoid (IV) Inmate

From: Yes
Insane since: Feb 2001

posted posted 10-20-2001 06:18

DL: You're right. It is a bit too clean to be a 15 year old system. (Wow has it been that long?!?) I'm going to rounf off the corners too (Something I had wanted to do since I started but now I can do very easily with Slime's Marco. THANKS SLIME!!!

I am having two little problems with the macro though. First off in the documentation it says:
// #declare myobject = roundedprism(mypointarray, -1, 1 .3, yes, no)
shouldn't there be a common right about... ... ... ... ... here ^
and 2ndly when I type this:
#declare nesbottom = roundedprism(nespointarray, -2, 2, .015, no, no)
I get an error that says the 2nd no wasn't expected. I'm sending it too many arguments.

For now I guess I just won't merge but tell me if you can fix or update it. Its really a great tool.

Back to work.
Schitzoboy

Schitzoboy
Paranoid (IV) Inmate

From: Yes
Insane since: Feb 2001

posted posted 10-20-2001 06:46

I just find one major error. The objects your include generates arn't accurate. I made one that should have been a rounded box, but when placed next to some real boxes you could tell that the generated one was askew. I don't know what causes this since I don't know that much about the pov scripting language yet but I hope you can figure it out. If you want I can send you some source to show you what I mean.

Schitzoboy

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 10-20-2001 09:25

Oh, yup, that first thing you mentioned, there *should* be a comma there, my bad. Although, for some reason, POV-Ray seems to support it anyway, strangely.

In the second example you gave, you had two "no"s, for a grand total of six arguments. I'm not sure where your second "no" came from, but the function should only have five arguments.

Can you show me the source of the problem you found?

Schitzoboy
Paranoid (IV) Inmate

From: Yes
Insane since: Feb 2001

posted posted 10-20-2001 13:53

I thought there were 2 boolean arguments in the end. 1. is the object concave and 2. should it be merged? Thats how the docs made it sound anyway.

Try this source to see if you can find the bug.
roundnes



[This message has been edited by Schitzoboy (edited 10-20-2001).]

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 10-20-2001 21:36

Ah, alright, I figured it out. I also fixed the little bit of documentation in my roundedprism.inc file to reflect the way it should actually be used.

BTW, you'll have to comment out one line in your scene, I think, it's the one with the comment saying "// top"; the first box inside your NES declared object.

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