Topic awaiting preservation: I'm not sure what to call it.. (Page 1 of 1) |
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Bipolar (III) Inmate From: Raleigh, NC |
posted 11-04-2001 22:30
Its a jack.. sorta.. like a playing jack i guess.. but it looks funny, so i suppose it could pass off as a futuristic cure for aids, in a nano-machine thingie.. o_O Righto. |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 11-04-2001 22:33
Always click your own link after making a post, to see if it works or not. |
Bipolar (III) Inmate From: Raleigh, NC |
posted 11-04-2001 22:37 |
Maniac (V) Mad Scientist From: :morF |
posted 11-07-2001 13:19
I dunno what to call it either, but that's cool. A scaled down version would be good as a symbol image for a website, or a company logo. SOme good work there BMud. |
Bipolar (III) Inmate From: Raleigh, NC |
posted 11-08-2001 00:36
I also pondered the thought of a logo, but having numbers on the ends of the balls made me not want to shrink it down b/c then you wouldnt be able to distingish it.. perhaps I'll make it into a sig one say when it loses its glory. I'm still open to suggestions on the reflections.. Would radiosity help this at all? I've never used it before. =/ |
Maniac (V) Mad Scientist From: :morF |
posted 11-08-2001 14:02
Yeah so long as your prepared to pay for it. |
Bipolar (III) Inmate From: Raleigh, NC |
posted 11-09-2001 02:27
eh.. a friend of mine found me a cheap one. its good enouph for me. =P Yeah.. anyone with deleting powers can kill this post now i guess.. I just wanted to show you all. |
Paranoid (IV) Inmate From: westernesse |
posted 11-09-2001 19:52
hey thats really cool. i like the "stalk" bits. But i was wondering did you want the numbers to be on the backside of 4 out of 6 of the balls? cos you might want to rotate the mapping co-ords so they come out on the top. Just an idea... |
Bipolar (III) Inmate From: Raleigh, NC |
posted 11-14-2001 06:51
Hey. Thanks a lot for the link. The demo pics look awesome! |
Bipolar (III) Inmate From: Raleigh, NC |
posted 12-07-2001 06:55
hey, that sputterfish thing was interesting, i still caan't figure out how to activate the radiosity in it however.. maybe tutorials in the help files. In any case, heres a new thing. |
Paranoid (IV) Inmate From: westernesse |
posted 12-07-2001 19:10
brazil is a bit odd to start with. first of all it is a global illumination renderer as opposed to a radiosity renderer. I'm not quite sure what difference this makes to the images look but they're not the same. |
Bipolar (III) Inmate From: Raleigh, NC |
posted 12-15-2001 01:17
Okay, this is just going to turn into my little posting place, just so i dont have to make a new topic ^^; |
Maniac (V) Mad Scientist From: :morF |
posted 12-16-2001 14:53
It is possible, but the different textures you use would have to be perfectly matched. Create two amimated image files, preferably gif, completely in black and white, not colour. Create your M...no wait, scratch that idea, here's a better one, don't know if it works though...Create your M and your bar. Place the bar above the M on the Z axis. Boolean them together, boolean mode set to Subtract A-B. After the boolean is performed, switch to animation mode. Under The boolean, select subobject:Operand (DO NOT do extract operand, or you WILL bugger it up), and select the bar. Go to frame 100, or however long you want it to go for (I suggest also setting your framerate to PAL (25 FPS), so that you can get an exact time figure), and move the bar to below the M. Exit animation mode, and turn off subobject. With any luck, you have just gotten MAX to perform the boolean with the M that is intersecting the Bar, being taken with each incremental movement of the bar....hopefully |
Bipolar (III) Inmate From: Raleigh, NC |
posted 01-01-2002 17:36
Yeah, I had the idea of using materials too, but The idea of it actually working seems a bit unlikely. Now, what you were proposing with the boolean does not work.. At least, I can't get it to. Boolean is one of those no-going-back sort of things, and plus, there is no 'sub-object' section.. |
Bipolar (III) Inmate From: Raleigh, NC |
posted 01-01-2002 17:49
Scratch that! I did it! =D Majorly cool beans! WEE!!!!!!! |
Bipolar (III) Inmate From: Raleigh, NC |
posted 01-21-2002 05:49
*poke* um.. help? >.< |
Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
posted 01-21-2002 18:54 |
Bipolar (III) Inmate From: Raleigh, NC |
posted 01-26-2002 04:43
Okay, I have objects moving dynamicly using a flex modifier. In order for this movement to be accepted by the boolean, I need to convert it to regular keyframes. Is this doable, or will I have to make a path, and animate manually? |
Bipolar (III) Inmate From: Raleigh, NC |
posted 02-24-2002 23:24
poke poke? |
Maniac (V) Mad Scientist From: :morF |
posted 02-24-2002 23:31
Path and manual would be my guess, I've never seen anything that would allow you to convert a dynamic object to a keyframed animation. The Flex modifier only creates its motion one you have done the animation of the object it is applied to (see the Max tutorials on creating their bug) |
Bipolar (III) Inmate From: Raleigh, NC |
posted 02-26-2002 23:34
Daaa...poop.. Okay. Thankyou everyone for your help =D I'll post back a long time from now when my little short film is complete. Expect me buzzing in your ears if I run into any more funny situations. |