![]() Topic awaiting preservation: ...you take the spline-y out and you shake it all about.... (Page 1 of 1) |
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Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
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Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
![]() Assuming you're using 3d studio max |
Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
![]() ok, I had you up until that "It should only count the space between them now." part... |
Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
![]() Sorry, I meant only the space between the 2 splines is considered when 3d studio max modifies it. |
Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
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Maniac (V) Mad Scientist From: :morF |
![]() Still assumng that you're in MAX, under create, the spline primitives, there's one called 'Doughnut' or 'Donut' (depending on which country your using)...this creates exactly what you were looking for. |
Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
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Maniac (V) Mad Scientist From: :morF |
![]() True, true. I don't know that if you nest three splines inside one another what exactly it will do when you extrude it though...lets go see...Cool! It works out to two tubes, one inside the other...good program...sit! Beg MAX! Good Max! |
Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
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Paranoid (IV) Inmate From: westernesse |
![]() umm, why don't you just draw out your splines as you want them, then use the attach multi to make them into one big object. Max will do the rest, its good like that. |
Maniac (V) Mad Scientist From: :morF |
![]() Indeed it will...that skull sounds interesting, can we see it when it's done? |
Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
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Maniac (V) Mad Scientist From: :morF |
![]() When you talked about cutting out splines in it I realised I was just an etruded shape, but I still like to see other people's work, no matter how simple <g> |