Topic awaiting preservation: frustration (Page 1 of 1) |
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Nervous Wreck (II) Inmate From: Anchorage alaska usa |
posted 05-03-2002 07:09
Hi.. I have been reading this board for a while, and this time I will post. Most of you can prolly figure out my problem, but I am stuck. |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 05-03-2002 09:54
The important part is refraction. Give it a specular reflection and an index of refraction of 1.33... that should be all it really needs. |
Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
posted 05-03-2002 13:46
The poster has demanded we remove all his contributions, less he takes legal action. |
Paranoid (IV) Inmate From: Kansas City, MO USA |
posted 05-03-2002 20:26
Step aside guys, I HAVE THE ANSWER!!!! (god like voice) |
Maniac (V) Inmate From: Scarborough, ON, Canada |
posted 05-03-2002 21:33
Well I don't have 3DS, but I DO have Povray. Here's a quick stab at duplicating that scene: |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 05-03-2002 22:06
Witherin: Not bad at all. But I see some black spots in there, so I suspect you need to set max_trace_level higher (this is the POV-Ray equivalent of the problem InI mentioned in his second paragraph). Just add |
Paranoid (IV) Inmate From: Yes |
posted 05-03-2002 23:35
How did you model those? Are they isosurfaces or superellipsoids with a warp applied? |
Maniac (V) Inmate From: Scarborough, ON, Canada |
posted 05-04-2002 00:39
Thanks for the suggestions Slime.. Yea.. Max_trace is at 60.. I'll try bumping it to 100 on the next shot. I've set it up with photons (about 200k) and will do a render later today when I don't mind using up the system resources for a couple of hours. The specular I fiddled with a lot. With the larger render I do see how it's a tad too soft. |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 05-04-2002 01:07
Cool, you used 1.0? I didn't start until 3.1g... |
Maniac (V) Inmate From: Scarborough, ON, Canada |
posted 05-04-2002 01:33
Heh, I might. Then again, I did this mainly to show it could be done fairly quickly in POV, mainly to give Human22 another option beyond 3DS. I may end up tweeking the image some more, or I may not. I'm not one for generally working my ass off to duplicate reality. I prefer a more surreal approach to things. |