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njuice42
Paranoid (IV) Inmate

From: Gig Harbor, WA
Insane since: Feb 2002

posted posted 05-31-2002 11:38

Is there a way to create a static ground reaching towards the horizon without creating a ground object and stretching the hell out of it? Seems like it would be a simple enough thing to do, it's just escaping me (as are any good tutorials out there! Grr!)...

It just looks really sloppy to see the ground as an object, not as the ground... buggin' the heck outta me.

Thanks

njuice42
icq 957255

Skaarjj
Maniac (V) Mad Scientist

From: :morF
Insane since: May 2000

posted posted 06-03-2002 01:59

Is it animated or a staic image? Cuase if it's a static image you don't need to stretch the hell outta a ground plane, just stretch it until it either creates the illusion of stretching right to the horizon, or until it leaves the camera's Field Of View.

Koan 63, written on the wall of cell number 250:
Those who Believe
Can
Those who Try
Do
Those who Love
Live

njuice42
Paranoid (IV) Inmate

From: Gig Harbor, WA
Insane since: Feb 2002

posted posted 06-03-2002 11:02

Yeah, it'll be static... see, thing is, I'm playing around with 'zoom under/through/around this' movies, and am getting the completely static background staying right where it is as the ground (acting much like a plate) will flip and move and whatnot ... less of a "it's ground" and more of a "it's a freefloating 3D model"... which it is

A friend of mine gave me the idea of creating a massive sphere in Modeler, flipping the polygons and using it as a texture for the ground, so that I can look up in the sky, down at the ground (ground model stretched out, hitting every face of the sphere).

Don't mind me if I'm mumbling.

You can see what I'm talking about here .

njuice42
icq 957255

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