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Luxo_Jr
Maniac (V) Inmate

From: Stuck inside a Pixar short film
Insane since: Apr 2001

posted posted 09-05-2002 16:06

Ok here is the problem.....I go to import a .3ds file into Max 4 and the model plane in this case has all its parts scrampled all over the bloody place. Like the propellars would be way ahead of the plane and wings below the plane in separate pieces. Also the surface is friggin weird as seen in this following link. What the hell causes this? How can I get the model to look normal wihtout looking bloody well F***** up.....Ive tried flipping normals and not converting the units of measurement. Whats causing this and how can I fix it?
Also what do you open .TPC and .3dz files with? Can it be done in Max......cos I really need to open these files! I am ever SO SEVERELY pissed off here! http://www.strike9.com/file.aspx/path=/GerardWills/fullsize/DISGUSTING!.jpg

warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 09-05-2002 18:22


Would you mind posting the 3ds file? I'ld really like to have a closer peak at it.

Luxo_Jr
Maniac (V) Inmate

From: Stuck inside a Pixar short film
Insane since: Apr 2001

posted posted 09-07-2002 07:01

I tried uploading the bloody thing but it didnt work:@! Its weird cos when I open it up in Deep Paint it works fine.....but I really want to open fine in Max!:S

reitveld
Paranoid (IV) Inmate

From: Kansas City, MO USA
Insane since: Sep 2001

posted posted 09-22-2002 23:51

3dz: http://www.dzsoft.com/easy3d.htm
tpc: no bloody idea

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