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WarMage
Maniac (V) Mad Scientist

From: Rochester, New York, USA
Insane since: May 2000

posted posted 10-17-2002 23:00

I have a project where I have to take arcitectual drawings of a building and using a 3d program place the building in its environment. The problem is that the environment is a forest.

I was thinking that I would make a texture and map the texture onto the difference of two cylendars. I am not really sure how best to do this in pov-ray, some more reading on textures I think should give me the answer I am looking for.

I have it all mapped out. The difference, the building and all that, are in pov-ray in a basic format already. I have to map out the camera motion based on the clock, and place the texture and I should be done with the project.

But, I was wondering if there would be a better way to actually make the forest. The end result is that I have to be able to show that you will not be able to see this building through the trees. And I figured that actually making individual trees would be a really time consuming operation.

Anyone have any ideas? or am I approaching this in the correct fashion?

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 10-17-2002 23:28

Hmm... I don't entirely understand.

In most cases, if you're looking at the building from eye level, you'll have to model *some* kind of trees, or else there just won't be anything tree-looking.

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 10-18-2002 01:56

check gilles trans' maketree macros:
http://www.oyonale.com/ressources/english/sources01.htm

WarMage
Maniac (V) Mad Scientist

From: Rochester, New York, USA
Insane since: May 2000

posted posted 10-18-2002 04:53

I was afraid of that.

Woah, I just checked on that link right before I posted and it blew my posts away. Thanks for that link, it will make things very easy I would hope. Thanks a lot.

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