Topic awaiting preservation: uv texturing/mapping? |
|
---|---|
Author | Thread |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 11-19-2002 23:18 |
Maniac (V) Mad Scientist From: |
posted 11-20-2002 01:33
Pfft! Don't ask for much, do ya? |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 11-20-2002 01:39
The gist of it is that every corner of a triangle is mapped to the X-Y plane (U coordanites turn into X coordinates, V into Z). That way, the 3D object can have a texture "wrapped" around it. This makes it possible to make textures for 3D objects in 2D image editors. |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 11-20-2002 22:02
thank you very much! im reading into it now... |
Maniac (V) Inmate From: Brisbane, Australia |
posted 11-21-2002 00:47
I don't suppose anyone knows of any decent hypershade/UV Mapping tutorials for Maya? |