![]() Topic awaiting preservation: uv texturing/mapping? (Page 1 of 1) |
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Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
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Maniac (V) Mad Scientist From: |
![]() Pfft! Don't ask for much, do ya? |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
![]() The gist of it is that every corner of a triangle is mapped to the X-Y plane (U coordanites turn into X coordinates, V into Z). That way, the 3D object can have a texture "wrapped" around it. This makes it possible to make textures for 3D objects in 2D image editors. |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
![]() thank you very much! im reading into it now... |
Maniac (V) Inmate From: Brisbane, Australia |
![]() I don't suppose anyone knows of any decent hypershade/UV Mapping tutorials for Maya? |