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jstuartj
Bipolar (III) Inmate

From: Mpls, MN
Insane since: Dec 2000

posted posted 10-06-2003 14:14

Since it's a bit slow I though I would show off my first real complex model in Lightwave with a soft shadow painted in Photoshop.



A few more buttons to model and UV maps to add, then I can work on the monitor and keyboard.

J. Stuart J.

mas
Paranoid (IV) Inmate

From: the space between us
Insane since: Sep 2002

posted posted 10-06-2003 16:40

thats nice, jstuartj, the only thing that i would suggest is applying a metal texture on the PC. you know.....the pc's box is made out of metal...i hope you know what type of metal i mean
once again, nice job

Fig
Paranoid (IV) Mad Scientist

From: Houston, TX, USA
Insane since: Apr 2000

posted posted 10-06-2003 18:16

good start. can i ask why you painted in the shadow tho?

and what version of LW?

chris


KAIROSinteractive

DL-44
Maniac (V) Inmate

From: under the bed
Insane since: Feb 2000

posted posted 10-06-2003 19:05

Mas - looking at the machines I have next to me here, both with metal cases, I don't see anything that I would describe as a "metal texture". Just looks like flat paint to me....just like in the render

Looks good from here.

jstuartj
Bipolar (III) Inmate

From: Mpls, MN
Insane since: Dec 2000

posted posted 10-06-2003 19:31

Shadow? To be honest mostly lazyness, and alos I wanted that catalog photography look which I am use to creating.

Lightwave version: 7.5b I think, could be 7.5a. Soon to be version 8, when the ship it.

Working on the surfaces now, the metal is the same color as the plastic, but sort of patina (sp)? I'm thinking maybe cel shading and rending at 2000x2000 so I can trace it in Adobe Streamline to make it vector.

J. Stuart J.


[This message has been edited by jstuartj (edited 10-06-2003).]

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 10-06-2003 20:43

Very good. The shadow definitely isn't dark enough, though.

Fig
Paranoid (IV) Mad Scientist

From: Houston, TX, USA
Insane since: Apr 2000

posted posted 10-07-2003 02:59

have you tried using a render with global illumination? should give you a render with a shadow closer to what you're looking for.

chris


KAIROSinteractive

mas
Paranoid (IV) Inmate

From: the space between us
Insane since: Sep 2002

posted posted 10-07-2003 20:27

DL-44: ahhhhh yah...you are right....this is also the reason why it was so hard for me to describe that sort of metal texture

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