Topic awaiting preservation: New Sig (Page 1 of 1) |
|
---|---|
Bipolar (III) Inmate From: Calgary Alberta Canada |
posted 01-02-2003 06:14
What do you think of my new sig? |
Bipolar (III) Inmate From: Calgary Alberta Canada |
posted 01-02-2003 06:29
I finally figured out that I had to use a matte color when saving it, lol, looks much better now. |
Maniac (V) Inmate From: soon to be "the land down under" |
posted 01-02-2003 06:35
Okay, first of all, going bevel crazy is not a good idea. Bevels are your friends, please don't abuse them. |
Paranoid (IV) Inmate From: In your Hard Drive; C: |
posted 01-02-2003 09:15
the color black isn't really showing up just probably my eyes heh! |
Paranoid (IV) Inmate From: In your Hard Drive; C: |
posted 01-02-2003 09:16
oh god i h8 my sig...it's my sis' for her other site. she wants me to have a sig here so she uploaded that one i h8 that! |
Maniac (V) Inmate From: under the bed |
posted 01-02-2003 15:47 |
Bipolar (III) Inmate From: Calgary Alberta Canada |
posted 01-02-2003 21:04
Actually, I never used bevel once, I just used a bunch of lighting effects...wanted to get mo knowledgeable in transparency (which I did) and that's why I used so much, and I wanted to play around with curves, but couldn't get it to look anthing but crappy. And the light source for the text is actually stronger than the other?!? |
Maniac (V) Inmate From: soon to be "the land down under" |
posted 01-03-2003 01:10
Ah, well, that's different then. |
Maniac (V) Inmate From: under the bed |
posted 01-03-2003 01:40 |
Bipolar (III) Inmate From: Calgary Alberta Canada |
posted 01-03-2003 06:49
quote:
|
Paranoid (IV) Inmate From: In your Hard Drive; C: |
posted 01-03-2003 07:07
what's bevel? http://dictionary.reference.com/search?q=bevel |
Maniac (V) Inmate From: soon to be "the land down under" |
posted 01-03-2003 08:47
Yeah, running them on the alpha channels was what I was talking about. You want to get away from canned bevels as much as possible and try to get a very smooth curve. In fact, doing a guassian blur at 8,7,6,5,4,3,2,1,and 0.5 will make it even smoother. Even though you won't be able to really see a difference in the alpha channel, it will be more pronounced when you run lighting effects. |