![]() Topic awaiting preservation: AWP Sig (Page 1 of 1) |
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Bipolar (III) Inmate From: 2 Miles Below Insane |
![]() Testing.. I know that it needs a bit of work though... |
Maniac (V) Mad Scientist From: The Demented Side of the Fence |
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Maniac (V) Inmate From: Seoul, Korea |
![]() Shading aside, the kick is very awkward... |
Maniac (V) Mad Scientist From: The Demented Side of the Fence |
![]() For the kickback you don't need much. What I found to work best is that leaving the motion upward out improves the realism, as the human eye compensates for that. also, the kickback is quite exagerrated in your animation. |
Maniac (V) Inmate From: the Asylum ghetto |
![]() i hafta agree with the kick thing... it's WAY too much. for that type of gun it would be more of a backwards motion rather than an up motion...and just a split second. also... the trailer for the bullet starts behind the barrel...and when it kicks up... you can see it. it should start well after the barrel. |
Paranoid (IV) Inmate From: Dublin, Ireland |
![]() While trying to retrieve the URL: http://www.angelfire.com/ |
Maniac (V) Inmate From: California |
![]() Yep, definitely tone down the vertical motion. Your name also looks odd floating out all alone to the right... maybe move it beneath the gun or something? Ooh, and maybe a few more shades of orange to give it just a touch of depth, eh? |
Maniac (V) Inmate From: The Pool Of Life |
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Paranoid (IV) Inmate From: Darkside of the Moon |
![]() That looks suspiciously like the sniper rifle from HALO. |
Nervous Wreck (II) Inmate From: Uranus |
![]() The kick is perfectly fine if you draw a schoolyard in the background...... |
Bipolar (III) Inmate From: Trumansburg, NY, USA |
![]() You could make the kick a bit less awkward also by making it rapid-fire, and have the bullets spell out the name. |
Paranoid (IV) Inmate From: Darkside of the Moon |
![]() That'd have to be firing pretty fast Xel. |