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InI
Paranoid (IV) Mad Scientist

From: Somewhere over the rainbow
Insane since: Mar 2001

posted posted 06-05-2001 11:57

The poster has demanded we remove all his contributions, less he takes legal action.
We have done so.
Now Tyberius Prime expects him to start complaining that we removed his 'free speech' since this message will replace all of his posts, past and future.
Don't follow his example - seek real life help first.

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 06-05-2001 12:11

great! the controls work like in an 3D-shooter! hehe

InI
Paranoid (IV) Mad Scientist

From: Somewhere over the rainbow
Insane since: Mar 2001

posted posted 06-05-2001 12:22

The poster has demanded we remove all his contributions, less he takes legal action.
We have done so.
Now Tyberius Prime expects him to start complaining that we removed his 'free speech' since this message will replace all of his posts, past and future.
Don't follow his example - seek real life help first.

Xdreamer.ch
Maniac (V) Inmate

From: Switzerland
Insane since: Mar 2001

posted posted 06-05-2001 13:16

HI InI

Cool....great work. I love Shooters...hihi.
You could maybe implement a Shotgun (I
like this weapon really)....

So if you have ICQ, plz contact me @ 78595266

btw: swiss rulez...hehe

cu
~Xdreamer.ch~

WarMage
Maniac (V) Mad Scientist

From: Rochester, New York, USA
Insane since: May 2000

posted posted 06-05-2001 13:58

There is a speed issue with the mouse movement that I see right now... I find myself constantly circling the applet so that I can turn more in the needed direction.

Other than that it looks really good.

Dracusis
Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 06-05-2001 21:40

Looking good there InI! keep it up!

Some problems with the Secondary software driver, I'll let the images do the talking here:







And there was a problem with the red light not appearing on objects once you were a certain disiance away from that object?? Arr.. just look at the pic below and it should make sence...



Final problem I noticed was the mouse rotation. At slow speeds it worked like a dream! However, the faster you moved the mouse the more the responsive ness decreased

I'll be sending you some stuff to do with the site and logo's, character sketches ect ect ect over the next few weeks, sorry I haven't been in contact with you lately.

Did I mention it look's cool! ok, yeah, ok....



[This message has been edited by Dracusis (edited 06-05-2001).]

[This message has been edited by Dracusis (edited 06-05-2001).]

InI
Paranoid (IV) Mad Scientist

From: Somewhere over the rainbow
Insane since: Mar 2001

posted posted 06-05-2001 22:01

The poster has demanded we remove all his contributions, less he takes legal action.
We have done so.
Now Tyberius Prime expects him to start complaining that we removed his 'free speech' since this message will replace all of his posts, past and future.
Don't follow his example - seek real life help first.

InI
Paranoid (IV) Mad Scientist

From: Somewhere over the rainbow
Insane since: Mar 2001

posted posted 06-05-2001 22:39

The poster has demanded we remove all his contributions, less he takes legal action.
We have done so.
Now Tyberius Prime expects him to start complaining that we removed his 'free speech' since this message will replace all of his posts, past and future.
Don't follow his example - seek real life help first.

WarMage
Maniac (V) Mad Scientist

From: Rochester, New York, USA
Insane since: May 2000

posted posted 06-06-2001 01:37

Tried it under the software driver mode, and it worked a lot better, the mouse deal is still there but it is much less and issue. Much smoother on the Software Driver mode.

Dracusis
Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 06-06-2001 05:53

Cookies should be fine as long as we include a FAQ page on the web site explaining this under a "why do i have to choose my settings each time i choose to play the game??" question. Cookies might also be a good way to enable the player to save his/her game, that is if java can wright cookies of course.

Besides, you can detect if cookies are active or not, and we can make some kind of setup process once the game's near completion that will not only help to install the GL Java plug-in but also make sure the user has cookies switched on. If they don't then we can walk them through the process of how to switch them back on...

Oh yeah, I've been experimenting with some dhtml stuff lately I'm still really new to this and Javascript but..... Does anyone know of any websites that have some good discusions about how to achieve a some sort of collision detection in DHTML??

Xdreamer.ch
Maniac (V) Inmate

From: Switzerland
Insane since: Mar 2001

posted posted 06-07-2001 16:11

@InI: Hehe....just right about the Shotgun...It rocks to shoot
over a long distance

btw: I life in the heart of the Swiss --> Innerschwyz

cu
~Xdreamer.ch~

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