![]() Preserved Topic: texturing affects |
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Author | Thread |
Paranoid (IV) Inmate From: delucia |
![]() im getting a lot better with photoshop, big thanks to phil and his great tutorial that he effectively supports |
Paranoid (IV) Inmate From: your subconscious. (scared yet?) |
![]() threep offers his little bit of advice: |
Maniac (V) Inmate From: under the bed |
![]() yep, there's not going to be a 'oneclick' kinda solution. you can use noise, as 3P says...gotta play with multiple layers and get to know your blending modes....kinda like real sponge painting. |
Paranoid (IV) Inmate From: delucia |
![]() good question dl-44, and i just noticed the smart assy location descriptions from both you guys, ill have to come up with something better so i fit in |
Paranoid (IV) Inmate From: your subconscious. (scared yet?) |
![]() three looks across at dl, then says to gix: |
Paranoid (IV) Inmate From: delucia |
![]() maybe mine can be *** around the corner! hmm, not "assy" enough |
Maniac (V) Inmate From: Boston, MA, USA |
![]() Maybe get a similar effect with Render>Clouds as your starting point? Maybe render the clouds in a channel, load as a selection and then paint with different light, desaturated colors? |
Paranoid (IV) Inmate From: delucia |
![]() thanks for both of your answers and suggestions steve on my threads. accually i seem to use render clouds a lot, never tried disolving them yet |